Recording summary · October 2015
My iOS game on xcode on macbook air - development update
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Overview
Daniel showcases progress on an iOS game project using Xcode, updating zombie graphics, walking animations, collision mechanics, and game-over conditions.
Specific development features include an NSArray-driven walking animation with flipped frames, an intermittent game-over delay bug, and a hidden ImageView named Tank Runover to register zombie deaths on contact with that section instead of the tank front.
Game design plans involve potential adjustments such as lowering tank speed, doubling zombie counts, increasing certain zombie speeds, adding levels or waves, and introducing timed power-ups, traps, destructible house obstacles, and projectile options like fireballs or cannonballs.
Daniel imports Zombie 2A and 2B graphics resized to 60 by 65 pixels into Xcode Supporting Files and configures a zombieWalking3 method, while reflecting on the time required for death animations and methods to acquire sound.
Daniel acquired a new MacBook Pro that is downloading Xcode due to swap memory usage and slowdowns from high memory usage on the current MacBook Air, and invited viewers to follow game progress via future video uploads.
Themes
iOS game development, animations, and collision mechanics in Xcode.
Gameplay balance, obstacles, power-ups, and projectile options.
Hardware upgrades and performance issues on macOS.
Audio acquisition, legal considerations, and sound implementation.
Developments
A newly purchased MacBook Pro arrived and began downloading Xcode while work continued on a MacBook Air.
Daniel imported Zombie 2A and 2B graphics into Xcode Supporting Files, resized them to 60 by 65 pixels, and configured the zombieWalking3 animation method.
Uncertainties & gaps
Daniel does not know how to adjust tank speed, create explosion animations, or implement sound effects.
Daniel is uncertain whether recording sound effects from YouTube is legally permitted.
Daniel is uncertain whether tanks shoot cannonballs.