Recording summary · March 2024
The PUNISHER PLASMA: Testing the only EXPLOSIVE Shotgun in Helldivers 2 (INSANE DAMAGE)
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Overview
Daniel evaluated the SGAP Punisher Plasma shotgun in Helldivers 2, which has 100 damage, an 8-round capacity, 110 recoil, and an 80 fire rate, presenting much lower damage than standard Punisher or Breaker variants.
The weapon has no alternate firing modes and fires downward-arcing blue energy pulses similar to a grenade launcher, with explosive area-of-effect damage that can harm or kill the wielder and squadmates if detonated nearby.
Direct shots deflect against heavily armored enemies like Crushers, but splash damage and stagger prove effective on light and medium targets as well as egg clusters.
Daniel gave the weapon an approximate rating of 6.2, characterizing it as functioning like a weak, ammo-hungry grenade launcher rather than a shotgun.
Themes
Weapon specifications, handling, and firing arc of the SGAP Punisher Plasma shotgun in Helldivers 2.
Combat effectiveness, target interactions, friendly fire risk, and overall rating.
Developments
Daniel tested the SGAP Punisher Plasma shotgun in combat in Helldivers 2 and assigned it a rating of about 6.2.
Uncertainties & gaps
It remained uncertain whether the Punisher Plasma closed a bug hole, whether latency intervened, or whether another player caused the destruction.