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Recording summary · August 2021

why I HATE samurai warriors 5 on switch lite gameplay review

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Overview

Daniel reviews Samurai Warriors 5 on the Switch Lite, expecting a fighting game similar to Mortal Kombat 12 but instead discovering Dynasty Warriors-style gameplay filled with extensive unskippable cutscenes.

Daniel criticizes the combat experience, noting passive enemy artificial intelligence, a lack of weapon impact feedback, and repetitiveness, finding it boring relative to titles like Chivalry 2.

Daniel evaluates the visuals and presentation, initially assigning the art style a 4 out of 10 while appreciating its painterly aesthetic, cartoony elements, and character designs, though highlighting missing shadows and odd character height differences.

Irritation with unskippable Japanese dialogue cutscenes leads Daniel to lower the rating to a 2 out of 10 during the opening sequence.

Themes

Samurai Warriors 5 gameplay impressions and comparisons to Dynasty Warriors and fighting games.

Combat mechanics, enemy artificial intelligence behavior, and comparison to Chivalry 2.

Visual aesthetics, character designs, and graphical anomalies.

Cutscene presentation, language delivery, and numerical ratings.

Developments

Daniel reviews Samurai Warriors 5 on the Switch Lite.

Daniel lowers the rating of Samurai Warriors 5 to a 2 out of 10 during the opening sequence.

Uncertainties & gaps

Whether the enemy inaction stems from the game being set to an easy mode.

Whether the game improves in later sections.

Release summaries_d4b0c9de954d89c75415f742 · · Methodology