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monthly summary · December 2015

2015-12 summary

AI-generated reading aids; summaries may use earlier transcripts.

These summaries describe what appears in the transcripts. A speaker’s claims are not established facts, and transcription or speaker-label errors can carry through. Check the linked transcripts and original recordings for context.

Retained summaries use the transcript wording and speaker assignments available when they were generated. Later transcript or speaker corrections may not yet be reflected in the prose. Source links open the currently released transcript.

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Overview

Early December 2015 centered on Daniel's new Xcode survival game, shown with placeholder red blocks. Players survive across days by managing energy, hunger, warmth and happiness, gathering wood and berries, facing hazards in the woods, cooking, building beds and fireplaces, and sleeping to advance days.

Source recordings (2)

Planned features include game over conditions, a marketplace, quests, more furniture and a pub where players court a spouse with gifts. Daniel rewrote the statistics code from scratch and noted two finished games on the App Store.

Source recordings (2)

Daniel also produced a two-part Xcode platformer tutorial series: part 1 covered setup, jumping and floor collision; part 2 covered left and right movement, with obstacles planned next.

Source recordings (2)

Mid-December shifted to camera gear. Daniel tested the Sony 16mm f/2.8 lens and then voiced regret over its handheld shakiness without optical stabilization. He chose to keep his current camera for now and weighed how to resell the lens.

Source recordings (2)

The lens test footage also covered a pond where a boat or large rubber duck could go, and tree and bush clearing that removed privacy and exposed a neighboring house.

Source recordings (2)

Themes

Survival game mechanics: stats, sleeping, house door heat loss, resource gathering, combat, cooking and fireplace smoke.

Source recordings (1)

Planned game features: marketplace, quests, and pub relationship or marriage system.

Source recordings (2)

Objective-C Xcode platformer tutorials: project setup, NSTimer movement, collision, jumping and touch events.

Source recordings (2)

Sony 16mm f/2.8 lens: lack of stabilization, comparison with Olympus bodies, reasons for purchase and resale dilemmas.

Source recordings (1)

Lens video test: focus distance, background blur, autofocus, walking stabilization and iMovie cropping.

Source recordings (1)

Landscape changes near the house: cleared vegetation, lost privacy, and pond decoration ideas.

Source recordings (2)

Developments

Recording dated 2015-12-05 (two entries covering what appears to be the same showcase): Daniel presented an early build of a survival game with placeholder red blocks, built around energy, hunger, happiness and warmth.

Source recordings (2)

Around the 2015-12-05 recordings, Daniel reported rewriting the game's statistics code from scratch to fix earlier issues.

Source recordings (2)

Recording dated 2015-12-06: a tutorial (part 1) built a jumping character in an Objective-C Xcode project, using NSTimer-driven falling, floor collision and a jump button.

Source recordings (1)

Recording dated 2015-12-07: part 2 added left and right movement buttons, with Touch Up Outside handling to stop the drag-off bug; an obstacle to jump over is planned for the next session.

Source recordings (1)

Recordings dated 2015-12-18: a video test of the Sony 16mm f/2.8 lens led to a decision to keep the current camera for one or two years rather than buy an expensive body-stabilized model.

Source recordings (2)

Recording dated 2015-12-19: Daniel said he regrets buying the 16mm f/2.8 lens because it lacks optical stabilization, and he considered selling it despite an eBay selling ban.

Source recordings (1)

Uncertainties & gaps

Whether the new survival game build has undiscovered bugs is unclear.

Source recordings (2)

Additional furnishings beyond a possible stove and chairs, the quest design and the pub relationship mechanics remain undecided.

Source recordings (2)

It is unclear why the chimney smoke initially failed to appear, and why rewriting the statistics code resolved its problems.

Source recordings (2)

In the part 1 tutorial, the direction of positive and negative values, the floor offset and the jumpValue of 50 were untested at that point.

Source recordings (1)

In part 2, Daniel was initially unsure how many methods and actions were needed and could not recall the earlier drag-off fix.

Source recordings (1)

Whether a zero-feedback eBay account would sell the lens, and why Amazon sales are slower, are unknown.

Source recordings (1)

The reason for the tree and bush clearing, and whether it was a major cleanup, is unknown.

Source recordings (2)

Whether the footage is truly very shaky, what the alien-looking plants are, and whether the autofocus is actually faster or just seems so remain unresolved.

Source recordings (2)

Explore this period

  • Recording · December 2015

    making a platformer game in xcode - part 2 movement

    Daniel implements left and right movement controls for a character by configuring interface buttons, NSTimer instances, IBOutlets, and IBAction handlers. Control events including Touch Down, Touch Up Inside, and Touch Up Outside are wired u

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  • Recording · December 2015

    How to make a jumping platformer game on xcode 7! - part 1

    A tutorial demonstrates creating a jumping character in an Xcode Objective-C Single View Application for iPhone, covering project setup, storyboard layout, movement logic with NSTimer, floor collision detection, and jump button implementati

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  • Recording · December 2015

    [2015-12-05] My new game on xcode 7 macbook pro [w6l6k7GKaAU]

    Daniel is developing a survival game currently rendered with red blocks, focusing on surviving multiple days by monitoring energy, hunger, warmth, and happiness. The core gameplay involves harvesting crops, gathering wood and berries, takin

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  • Recording · December 2015

    regret buying sony 16mm f2.8 lens [G8aCSpD6Iao]

    Daniel regrets purchasing a 16mm f/2.8 lens due to its lack of optical image stabilization, which causes noticeable shaking during handheld video recording compared to a kit lens. Daniel contemplates selling the 16mm lens but encounters cha

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  • Recording · December 2015

    [2015-12-18] sony 16mm f2.8 lens video test [iSaMQmt05ao]

    A pond setting is discussed with ideas to place a boat or large rubber duck inside, alongside concerns that tree removal eliminated privacy and left an adjacent house visible. A Sony 16mm f/2.8 lens is evaluated for background blur, lack of

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  • Recording · December 2015

    My new game on xcode 7 macbook pro

    Daniel showcased an early build of a survival game featuring placeholder red blocks and core systems where players survive across days by managing energy, hunger, happiness, and warmth. Gameplay features gathering wood and berries in the wo

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  • Recording · December 2015

    sony 16mm f2.8 lens video test

    A video test evaluates the Sony 16mm f/2.8 lens on aspects such as minimum focus distance, background blur, autofocus speed, walking stabilization, and relying on cropping in iMovie instead of optical zoom. Trees and bushes in a nearby area

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Release summaries_d4b0c9de954d89c75415f742 · · Methodology